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- //------------------------------------------------------------------------------
- // <auto-generated>
- // 此代码由工具生成。
- // 运行时版本:4.0.30319.42000
- //
- // 对此文件的更改可能会导致不正确的行为,并且如果
- // 重新生成代码,这些更改将会丢失。
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace BaseLibRWFile.Properties {
- using System;
-
-
- /// <summary>
- /// 一个强类型的资源类,用于查找本地化的字符串等。
- /// </summary>
- // 此类是由 StronglyTypedResourceBuilder
- // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
- // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
- // (以 /str 作为命令选项),或重新生成 VS 项目。
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// 返回此类使用的缓存的 ResourceManager 实例。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BaseLib.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// 重写当前线程的 CurrentUICulture 属性
- /// 重写当前线程的 CurrentUICulture 属性。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap button_ok {
- get {
- object obj = ResourceManager.GetObject("button_ok", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap cancel_16 {
- get {
- object obj = ResourceManager.GetObject("cancel_16", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap dmdskres_373_9_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("dmdskres_373_9_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap FeedbackTool_109_12_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("FeedbackTool_109_12_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap files_export {
- get {
- object obj = ResourceManager.GetObject("files_export", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap match_width_16_hot {
- get {
- object obj = ResourceManager.GetObject("match_width_16_hot", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap netshell_1607_9_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("netshell_1607_9_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap netshell_1611_1_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("netshell_1611_1_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap netshell_21611_1_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("netshell_21611_1_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap PrintBrmUi_102_6_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("PrintBrmUi_102_6_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap psr_206_4_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("psr_206_4_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap RefreshDocView {
- get {
- object obj = ResourceManager.GetObject("RefreshDocView", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap Save {
- get {
- object obj = ResourceManager.GetObject("Save", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap SearchFolder_323_3_16x16x32 {
- get {
- object obj = ResourceManager.GetObject("SearchFolder_323_3_16x16x32", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap tshadowdown {
- get {
- object obj = ResourceManager.GetObject("tshadowdown", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap tshadowdownleft {
- get {
- object obj = ResourceManager.GetObject("tshadowdownleft", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap tshadowdownright {
- get {
- object obj = ResourceManager.GetObject("tshadowdownright", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap tshadowright {
- get {
- object obj = ResourceManager.GetObject("tshadowright", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap tshadowtopright {
- get {
- object obj = ResourceManager.GetObject("tshadowtopright", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ZoomIn {
- get {
- object obj = ResourceManager.GetObject("ZoomIn", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ZoomOut {
- get {
- object obj = ResourceManager.GetObject("ZoomOut", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
- }
- }
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